Follow these guidelines to prepare your optimized digital fashion design for the ZERO10 AR Fashion Platform.
- Files
- Item preview
- 3D Model in an OBJ file
- Texture pack
- Video texture (optional)
- Item design requirements
Files
Item preview
Create a front and back view render of your item in A-pose. It must be a PNG with a resolution of 2000 × 2000 px, have a transparent background and enough lighting to showcase the elements of the piece.
3D Model in an OBJ file
Merged in one quad-dominated mesh, up to 9K polygons, correct UV. All simulated parts of your items must constrain to hard-rigged parts.
All items should be made to fit our avatar:
⚠️ Please don't move the avatar in the scene.
The default placement (under the grid) is correct and required to track the garment in the app. To avoid simulation bugs, disable Ground Collision.
Texture pack
A folder with all your textures in a PNG 16-bit texture pack
2048 × 2048 px and up to 2 MB for each map:
- Diffuse map
- Metalness map
- Roughness map
- AO map
- Normal map
Video texture (optional)
Currently you can only use a video texture for a diffuse map.
.MP4 video texture: 2048 × 2048 px, encoded with H.265/HEVC, 30 fps, up to 10 seconds loop (10 Mb max size).
Item design requirements
Keep in mind that your item’s shape cannot be changed during the simulation. So, when shaping the item, think about how it will fit.
Please pay attention to the following:
Multi-layered items are impossible to create, for example a dress with many inner layers.
Headwear (hoods are headwear too), shoes, bags, and other accessories are not compatible at the moment.
Items with the collar above the chin level are currently incompatible.
Sleeves shouldn't be longer than the wrist.
Items with long train are incompatible.
Full white (#FFFFFF) and full black (#000000) items are not recommended due to lighting and shadows.
Read our guide on converting high-poly items into low-poly:
Convert high-poly garments to low-poly